

Primer and Powderĭespite the fact that the whole stated premise of Exit the Gungeon is not to serve as a sequel, the game is not just a sequel but an explicit sequel to the first game. The Steam version was played for this review.

And if that sounds like a lot of genre descriptors to shove into a single line and you’re wondering how a game could be all of those things…well, it sort of can’t.Īnd, unfortunately, the ways it tries to fit all of that into the same space is also where Exit the Gungeon starts to become a seriously irritating piece of work.Įxit the Gungeon is out now for Nintendo Switch, Apple Arcade, and Steam. Rather than being a top-down affair, it’s a side-scrolling platformer bullet hell…er…not actually roguelike, but it’s pretending to be. The point of Exit the Gungeon is not to be a sequel (despite the title) so much as a spinoff into both a shorter development turnaround and an altogether different style of gameplay. It’s one of those overwhelmingly loved games that people will look at you askance for not playing, an indie darling where most people either at least like it or recognize that the game isn’t bad, it just isn’t for them. Some game concepts do not weather a format shift very well.Įnter the Gungeon was something of a darling with reviewers when it arrived it was a top-down dungeon bullet-hell roguelike, a potent blend of different ideas that sounds like it should have been a shambling, mismatched mess but wound up being a clean and polished experience of constant gunfights with often bizarre weapons.
